1. | The traditional approach to programming uses a ______ paradigm to conceptualize the solution to a problem as a sequence of steps. Examples of ______ languages include machine, assembly, COBOL, FORTRAN, C and many other third-generation languages. |
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2. | an outline of a program, written in a form that can easily be converted into real programming statements; a notational system for algorithms that has been described as a mixture of English and your favorite programming language |
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3. | this command is the simplest control structure but is rarely used by skilled programmers because it can lead to programs that are difficult to understand and maintain |
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4. | In the context of the object-oriented paradigm, an ______ is a unit of data that represents an abstract or a real-world entity, such as a person, place, or thing. |
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5. | A ______ control structure changes the order in which instructions are carried out by directing the computer to execute an instruction elsewhere in the program. |
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6. | The ______-______ paradigm is based on the idea that the solution for a problem can be visualized in terms of objects that interact with each other. |
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7. | in software engineering, a graphical representation of the way a computer should progress from one instruction to the next when it performs a task |
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8. | A subroutine, procedure, or ______ is a section of code that is part of a program, but is not included in the main sequential execution path. |
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9. | ______ English is a subset of the English language with a limited selection of sentence structures that reflect processing activities. |
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10. | Whereas an object is a single instance of an entity, a ______ is a template for a group of objects with similar characteristics. |
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11. | in the context of programming, a method of verifying that an algorithm functions properly when using realistic test data |
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12. | A ______ control structure directs the computer to repeat one or more instructions until a certain condition is met. |
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13. | A ______ control structure tells a computer what to do, based on whether a condition is true or false. |
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14. | The section of code that repeats is usually referred to as a ______ or “iteration.” |
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15. | A ______ attribute can be accessed only from the routine in which it is defined. |
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16. | a set of steps for carrying out a task that can be written down and implemented |
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17. | A ______ attribute is available for use by any routine in the program. |
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18. | instructions that specify the sequence in which a program is executed |
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19. | A class ______ defines the characteristics of a set of objects. |
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