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Click the first and last characters of the items you find.
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ADT : must have a name and a list of operations; ex. stack, queue [acronym]
algorithm : sequence of instructions to solve a problem
assembler : translates assembly language to create a .o file (object)
assembly : symbolic representations of the machine language, converting instructions into symbols that are meaningful to the programmer, each one representing individual instructions in the computer architecture
compiler : translates the source files from whatever language they were programmed in to assembly language, which creates a .s file
data models : abstractions to describe problems [two words]
data structures : represent data models in programming languages [two words]
high level : these types of programming languages were developed so that single statements can perform many of the assembly language instructions as well as provide a structure that is similar to the types of operations that are being described in the computer program [two words]
keywords : also known as reserved words, these words have a particular meaning in a particular language and can only be used for that particular purpose
linker : creates the executable file (a.out) from the object files
loader : stores executable file in memory so that it can be run
machine : native or "natural" language understood by a specific computer architecture; generally consist of strings of numbers to represent instructions and data values
operators : *, /, %, +, -, etc.
precedence : defines which operations occur first
preprocessor : expands file by performing macro substitutions (#define) and insertion of included files (#include along with other .h files)
pseudocode : an outline of a program, written in a form that can easily be converted into real programming statements
scope : The _____ of a variable usually extends from the place where it is declared to the end of the smallest enclosing block.
syntax : grammatical rules related to a programming language
text editor: notepad (Windows); pico, joe, or vi (Unix) [two words]
variables : represent values to be manipulated in a program
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- represent data models in programming languages [two words]
- expands file by performing macro substitutions (#define) and insertion of included files (#include along with other .h files)
- abstractions to describe problems [two words]
- defines which operations occur first
- an outline of a program, written in a form that can easily be converted into real programming statements
- notepad (Windows); pico, joe, or vi (Unix) [two words]
- sequence of instructions to solve a problem
- translates assembly language to create a .o file (object)
- these types of programming languages were developed so that single statements can perform many of the assembly language instructions as well as provide a structure that is similar to the types of operations that are being described in the computer program [two words]
- *, /, %, +, -, etc.
| - represent values to be manipulated in a program
- symbolic representations of the machine language, converting instructions into symbols that are meaningful to the programmer, each one representing individual instructions in the computer architecture
- translates the source files from whatever language they were programmed in to assembly language, which creates a .s file
- also known as reserved words, these words have a particular meaning in a particular language and can only be used for that particular purpose
- native or "natural" language understood by a specific computer architecture; generally consist of strings of numbers to represent instructions and data values
- creates the executable file (a.out) from the object files
- stores executable file in memory so that it can be run
- grammatical rules related to a programming language
- The _____ of a variable usually extends from the place where it is declared to the end of the smallest enclosing block.
- must have a name and a list of operations; ex. stack, queue [acronym]
|
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D | W | P | M | Z | H | V | A | R | I | A | B | L | E | S | G | Q | R | A | E | Q | Y |
M | O | P | E | R | A | T | O | R | S | V | G | E | V | J | M | J | R | P | S | M | V |
B | B | Q | H | W | V | U | I | F | U | T | D | B | X | H | P | W | O | D | T | V | I |
H | A | R | R | A | B | M | M | V | F | O | P | K | W | X | U | C | R | J | I | S | M |
P | T | T | Z | Z | F | D | V | T | C | R | R | Z | T | O | S | O | A | K | R | P | N |
Y | R | E | V | C | E | R | V | O | X | L | E | P | X | S | W | W | F | E | D | C | A |
A | Z | E | X | R | Z | A | D | L | T | N | P | N | D | Y | M | O | E | F | A | W | F |
E | Q | T | C | T | E | U | C | O | O | L | R | N | E | D | M | O | P | H | T | A | E |
A | A | H | W | E | E | D | J | E | R | T | O | K | G | A | K | N | A | R | A | D | C |
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N | K | S | B | U | N | C | M | W | I | Q | D | A | T | A | M | O | D | E | L | S | N |
- DATASTRUCTURES
- PREPROCESSOR
- DATAMODELS
- PRECEDENCE
- PSEUDOCODE
- TEXTEDITOR
- ALGORITHM
- ASSEMBLER
- HIGHLEVEL
- OPERATORS
| - VARIABLES
- ASSEMBLY
- COMPILER
- KEYWORDS
- MACHINE
- LINKER
- LOADER
- SYNTAX
- SCOPE
- ADT
|
© 2013
PuzzleFast.com, Noncommercial Use Only