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Aviation and Rocketry Crossword
39
Approach : To move towards (usually something you don't want to be moving towards)
Lift : A structural property essential to flight
radial : Side-mounted goodness
itinerary : Travel plan
manifest : Ethan wasn't on the plane, Jack...
refuel : Without this process you won't go very far
roger : Radio confirmation
drag : An atmospheric property that causes homemade planes to break
landing : The conclusion of your flight, and if poorly executed, the conclusion of your life
bomb : How America came to power
propellant : The thing that makes you go fast
oxidizer : Be it from atmosphere or liquid for use in space, It makes your fuel go boom booms
azimuth : A method of measuring one's heading relative to one's own vessel
crash : The thing you don't want to do
stall : The other thing you don't want to do
incline : Method of measuring heading relative to the ground, or by your own vessel if in space
avionics : The only reason you think you're good at piloting
Morse : Method of communication using only I/O from a radio or light source.
velocity : Speedy thing goes in, Speedy thing comes out.
intake : That thing that keeps jumbo jets from exploding
port : Left side of the vessel
altitude : Measurement of a flight's success
declination : A method of measuring your heading relative to the ground, or the vessel in space
Starboard : Right side of the vessel
ascent : Going up, good sir?
vector : A line measuring both distance and direction, important for scheduled runway landings
inertia : The reason we have seatbelts
retrofit : Take your crap and make it less crappy!
direction : Wait, which way do we aim our rockets again?
nosedive : The thing everyone thinks they can do in video games but actually can't
mayday : Grab the parachutes and enjoy the ride ;D
cabin : The place you put all your unlucky people
passenger : A very unlucky person
pressurization : Happens at high altitudes, hooray for ear popping!
runway : Ideally you want to end your flight on this, but beggars can't be choosers...
rotation : Induces turning in-atmosphere, but not in space
aeronautics : The theme of this puzzle
spin : Right 'round baby right 'round...
start : Begin crashing
north : A particularly important direction
compass : Always points in a particularly important direction
wingspan : What you have to know BEFORE trying to fly between buildings
spinout : WHEEEEEE
Aviation and Rocketry Crossword
Across:1. | Measurement of a flight's success | 3. | The thing you don't want to do | 5. | Begin crashing | 7. | Side-mounted goodness | 9. | The thing everyone thinks they can do in video games but actually can't | 12. | To move towards (usually something you don't want to be moving towards) | 13. | The conclusion of your flight, and if poorly executed, the conclusion of your life | 17. | A particularly important direction | 18. | The thing that makes you go fast | 20. | How America came to power | 21. | Method of communication using only I/O from a radio or light source. | 24. | A method of measuring one's heading relative to one's own vessel | 26. | Right 'round baby right 'round... | 28. | Ethan wasn't on the plane, Jack... | 30. | Wait, which way do we aim our rockets again? | 32. | WHEEEEEE | 33. | Take your crap and make it less crappy! | 35. | Speedy thing goes in, Speedy thing comes out. | 36. | Travel plan | 37. | The theme of this puzzle | 38. | Always points in a particularly important direction |
| | Down:2. | That thing that keeps jumbo jets from exploding | 4. | Induces turning in-atmosphere, but not in space | 6. | Going up, good sir? | 8. | An atmospheric property that causes homemade planes to break | 10. | The other thing you don't want to do | 11. | A structural property essential to flight | 14. | The only reason you think you're good at piloting | 15. | Happens at high altitudes, hooray for ear popping! | 16. | The reason we have seatbelts | 19. | Ideally you want to end your flight on this, but beggars can't be choosers... | 22. | What you have to know BEFORE trying to fly between buildings | 23. | A very unlucky person | 25. | Without this process you won't go very far | 27. | The place you put all your unlucky people | 29. | Right side of the vessel | 30. | A method of measuring your heading relative to the ground, or the vessel in space | 31. | Left side of the vessel | 34. | Grab the parachutes and enjoy the ride ;D |
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© 2015
PuzzleFast.com, Noncommercial Use Only
Aviation and Rocketry Crossword
Across:1. | Measurement of a flight's success | 3. | The thing you don't want to do | 5. | Begin crashing | 7. | Side-mounted goodness | 9. | The thing everyone thinks they can do in video games but actually can't | 12. | To move towards (usually something you don't want to be moving towards) | 13. | The conclusion of your flight, and if poorly executed, the conclusion of your life | 17. | A particularly important direction | 18. | The thing that makes you go fast | 20. | How America came to power | 21. | Method of communication using only I/O from a radio or light source. | 24. | A method of measuring one's heading relative to one's own vessel | 26. | Right 'round baby right 'round... | 28. | Ethan wasn't on the plane, Jack... | 30. | Wait, which way do we aim our rockets again? | 32. | WHEEEEEE | 33. | Take your crap and make it less crappy! | 35. | Speedy thing goes in, Speedy thing comes out. | 36. | Travel plan | 37. | The theme of this puzzle | 38. | Always points in a particularly important direction |
| | Down:2. | That thing that keeps jumbo jets from exploding | 4. | Induces turning in-atmosphere, but not in space | 6. | Going up, good sir? | 8. | An atmospheric property that causes homemade planes to break | 10. | The other thing you don't want to do | 11. | A structural property essential to flight | 14. | The only reason you think you're good at piloting | 15. | Happens at high altitudes, hooray for ear popping! | 16. | The reason we have seatbelts | 19. | Ideally you want to end your flight on this, but beggars can't be choosers... | 22. | What you have to know BEFORE trying to fly between buildings | 23. | A very unlucky person | 25. | Without this process you won't go very far | 27. | The place you put all your unlucky people | 29. | Right side of the vessel | 30. | A method of measuring your heading relative to the ground, or the vessel in space | 31. | Left side of the vessel | 34. | Grab the parachutes and enjoy the ride ;D |
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© 2015
PuzzleFast.com, Noncommercial Use Only