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en
CR
20
Gutter : Either side or deep groove of alley bed that catches misdirected balls or errant pins
Graveyard : The lane or lanes that are toughest for the bowler to score on
Return : The track on which the ball rolls back from the pit to the ball rack
Dutchman : A 200 game consisting of alternating strike and spares
Choke : Fail to convert a spare or strike under pressure
Foul : Touching or going beyond the foul line as the ball is delivered
Cushion : Padding at rear of pit to absorb shock of ball and pins
Dead wood : Fallen pins left lying on the lane or gutter after the ball has been rolled
Kingpin : The number five pin
Spare : All pins knocked down on the first ball
Turkey : Three strikes in a row during a game
Open frame : A frame without a strike or spare
Bridge : Distance between finger holes on the ball
Creeper : Same as "Brooklyn"
Span : Distance between thumb and finger holes on the ball
Channel : Modern name for gutter
Arrow : Aiming check points that are used as directional guides and are embedded in the lanes
Pit : The space at the end of the lane where the pins fall when hit by the ball
Kickbacks : The division or side boards at the pit end of the lane
Blind : Score given a team for an absent member
Across:5. | Score given a team for an absent member | 6. | Fallen pins left lying on the lane or gutter after the ball has been rolled | 7. | Same as "Brooklyn" | 9. | The number five pin | 11. | Distance between thumb and finger holes on the ball | 13. | All pins knocked down on the first ball | 14. | A 200 game consisting of alternating strike and spares | 15. | Aiming check points that are used as directional guides and are embedded in the lanes | 17. | Either side or deep groove of alley bed that catches misdirected balls or errant pins | 19. | Touching or going beyond the foul line as the ball is delivered |
| | Down:1. | Three strikes in a row during a game | 2. | Distance between finger holes on the ball | 3. | Modern name for gutter | 4. | The division or side boards at the pit end of the lane | 7. | Fail to convert a spare or strike under pressure | 8. | A frame without a strike or spare | 10. | The lane or lanes that are toughest for the bowler to score on | 12. | The space at the end of the lane where the pins fall when hit by the ball | 16. | Padding at rear of pit to absorb shock of ball and pins | 18. | The track on which the ball rolls back from the pit to the ball rack |
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© 2015
PuzzleFast.com, Noncommercial Use Only
Across:5. | Score given a team for an absent member | 6. | Fallen pins left lying on the lane or gutter after the ball has been rolled | 7. | Same as "Brooklyn" | 9. | The number five pin | 11. | Distance between thumb and finger holes on the ball | 13. | All pins knocked down on the first ball | 14. | A 200 game consisting of alternating strike and spares | 15. | Aiming check points that are used as directional guides and are embedded in the lanes | 17. | Either side or deep groove of alley bed that catches misdirected balls or errant pins | 19. | Touching or going beyond the foul line as the ball is delivered |
| | Down:1. | Three strikes in a row during a game | 2. | Distance between finger holes on the ball | 3. | Modern name for gutter | 4. | The division or side boards at the pit end of the lane | 7. | Fail to convert a spare or strike under pressure | 8. | A frame without a strike or spare | 10. | The lane or lanes that are toughest for the bowler to score on | 12. | The space at the end of the lane where the pins fall when hit by the ball | 16. | Padding at rear of pit to absorb shock of ball and pins | 18. | The track on which the ball rolls back from the pit to the ball rack |
| |
© 2015
PuzzleFast.com, Noncommercial Use Only