Puzzle 20130701950568
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procedural : The traditional approach to programming uses a ______ paradigm to conceptualize the solution to a problem as a sequence of steps. Examples of ______ languages include machine, assembly, COBOL, FORTRAN, C and many other third-generation languages.
algorithm : a set of steps for carrying out a task that can be written down and implemented
structured : ______ English is a subset of the English language with a limited selection of sentence structures that reflect processing activities.
pseudocode : an outline of a program, written in a form that can easily be converted into real programming statements; a notational system for algorithms that has been described as a mixture of English and your favorite programming language
flowchart : in software engineering, a graphical representation of the way a computer should progress from one instruction to the next when it performs a task
walkthrough : in the context of programming, a method of verifying that an algorithm functions properly when using realistic test data
sequence : A ______ control structure changes the order in which instructions are carried out by directing the computer to execute an instruction elsewhere in the program.
control structures : instructions that specify the sequence in which a program is executed [two words]
function : A subroutine, procedure, or ______ is a section of code that is part of a program, but is not included in the main sequential execution path.
goto : this command is the simplest control structure but is rarely used by skilled programmers because it can lead to programs that are difficult to understand and maintain
selection : A ______ control structure tells a computer what to do, based on whether a condition is true or false.
repetition : A ______ control structure directs the computer to repeat one or more instructions until a certain condition is met.
loop : The section of code that repeats is usually referred to as a ______ or “iteration.”
object oriented : The ______-______ paradigm is based on the idea that the solution for a problem can be visualized in terms of objects that interact with each other.
object : In the context of the object-oriented paradigm, an ______ is a unit of data that represents an abstract or a real-world entity, such as a person, place, or thing.
class : Whereas an object is a single instance of an entity, a ______ is a template for a group of objects with similar characteristics.
attribute : A class ______ defines the characteristics of a set of objects.
public : A ______ attribute is available for use by any routine in the program.
private : A ______ attribute can be accessed only from the routine in which it is defined.
Y | M | V | W | A | L | K | T | H | R | O | U | G | H | E | T | D | W | N | P | N | J | B | O | G | U |
I | H | F | F | B | P | Q | C | B | P | K | T | D | T | R | I | J | H | O | V | R | K | Z | A | N | Q |
O | M | F | P | X | N | R | R | G | T | D | K | U | A | M | V | H | O | D | P | Q | N | V | T | O | Y |
I | A | P | R | K | F | O | S | B | R | E | B | H | R | A | S | L | W | U | G | U | I | G | L | I | U |
U | S | E | T | M | Y | G | X | G | D | I | C | L | X | U | O | I | S | E | Q | U | E | N | C | E | D |
L | S | A | R | H | S | E | J | O | R | W | L | M | M | U | N | M | X | V | L | T | A | M | T | N | J |
C | K | U | G | P | M | P | C | T | O | I | R | V | R | P | R | O | C | E | D | U | R | A | L | H | S |
U | K | T | C | M | K | O | T | L | T | D | L | H | X | L | J | S | A | P | L | N | E | Y | O | T | Z |
Q | Z | S | X | O | D | A | F | G | D | R | E | P | E | T | I | T | I | O | N | J | I | C | B | L | D |
E | Y | J | Q | U | N | N | G | J | G | E | R | G | V | E | R | A | P | K | J | V | Q | P | J | C | A |
K | X | I | E | H | X | T | T | Z | T | B | U | Z | H | R | L | U | Y | U | A | H | H | O | E | O | Y |
T | J | S | Q | H | R | C | R | Q | X | Z | K | J | B | I | B | A | B | G | V | A | C | J | C | S | E |
S | P | T | T | X | E | D | W | O | D | Y | I | W | O | U | N | Z | D | E | J | K | A | G | T | T | K |
B | C | L | K | J | U | F | A | X | L | P | C | T | V | I | R | Y | R | R | V | H | L | I | O | I | O |
Q | U | M | B | S | B | K | I | P | M | S | O | L | J | G | E | J | F | U | L | M | G | V | R | N | M |
I | G | O | N | C | E | O | F | N | U | G | T | M | A | H | L | X | H | C | L | E | O | R | I | X | J |
L | T | B | X | C | D | L | O | Y | U | R | L | R | B | S | D | B | K | D | Q | O | R | O | E | I | O |
W | D | X | S | G | E | I | E | T | E | W | F | F | U | H | S | L | A | G | D | T | I | O | N | M | A |
B | L | P | O | T | T | X | L | C | F | A | F | D | W | C | K | U | X | T | B | H | T | X | T | C | U |
S | B | B | L | C | T | U | O | J | T | Q | I | C | B | I | T | A | M | K | G | B | H | K | E | X | O |
Z | V | G | N | P | U | B | L | I | C | I | M | I | E | V | G | U | N | J | X | C | M | K | D | N | G |
G | H | U | E | A | X | Z | P | S | Y | G | O | F | T | A | D | A | R | D | G | C | K | V | A | V | I |
K | F | A | Z | U | I | J | R | Q | V | N | L | N | R | G | L | E | X | E | V | Q | R | E | Z | X | J |
L | P | A | K | W | T | P | R | I | V | A | T | E | A | F | T | L | I | R | S | H | D | U | V | I | H |
A | J | P | C | K | A | Y | K | R | C | P | T | R | N | X | B | F | Z | S | L | P | B | Z | D | P | D |
B | F | L | B | T | I | Q | N | Q | Y | U | Q | L | B | S | T | R | U | C | T | U | R | E | D | D | H |
- The traditional approach to programming uses a ______ paradigm to conceptualize the solution to a problem as a sequence of steps. Examples of ______ languages include machine, assembly, COBOL, FORTRAN, C and many other third-generation languages.
- a set of steps for carrying out a task that can be written down and implemented
- ______ English is a subset of the English language with a limited selection of sentence structures that reflect processing activities.
- an outline of a program, written in a form that can easily be converted into real programming statements; a notational system for algorithms that has been described as a mixture of English and your favorite programming language
- in software engineering, a graphical representation of the way a computer should progress from one instruction to the next when it performs a task
- in the context of programming, a method of verifying that an algorithm functions properly when using realistic test data
- A ______ control structure changes the order in which instructions are carried out by directing the computer to execute an instruction elsewhere in the program.
- instructions that specify the sequence in which a program is executed [two words]
- A subroutine, procedure, or ______ is a section of code that is part of a program, but is not included in the main sequential execution path.
- this command is the simplest control structure but is rarely used by skilled programmers because it can lead to programs that are difficult to understand and maintain
- A ______ control structure tells a computer what to do, based on whether a condition is true or false.
- A ______ control structure directs the computer to repeat one or more instructions until a certain condition is met.
- The section of code that repeats is usually referred to as a ______ or “iteration.”
- The ______-______ paradigm is based on the idea that the solution for a problem can be visualized in terms of objects that interact with each other.
- In the context of the object-oriented paradigm, an ______ is a unit of data that represents an abstract or a real-world entity, such as a person, place, or thing.
- Whereas an object is a single instance of an entity, a ______ is a template for a group of objects with similar characteristics.
- A class ______ defines the characteristics of a set of objects.
- A ______ attribute is available for use by any routine in the program.
- A ______ attribute can be accessed only from the routine in which it is defined.
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PuzzleFast.com, Noncommercial Use Only
Y | M | V | W | A | L | K | T | H | R | O | U | G | H | E | T | D | W | N | P | N | J | B | O | G | U |
I | H | F | F | B | P | Q | C | B | P | K | T | D | T | R | I | J | H | O | V | R | K | Z | A | N | Q |
O | M | F | P | X | N | R | R | G | T | D | K | U | A | M | V | H | O | D | P | Q | N | V | T | O | Y |
I | A | P | R | K | F | O | S | B | R | E | B | H | R | A | S | L | W | U | G | U | I | G | L | I | U |
U | S | E | T | M | Y | G | X | G | D | I | C | L | X | U | O | I | S | E | Q | U | E | N | C | E | D |
L | S | A | R | H | S | E | J | O | R | W | L | M | M | U | N | M | X | V | L | T | A | M | T | N | J |
C | K | U | G | P | M | P | C | T | O | I | R | V | R | P | R | O | C | E | D | U | R | A | L | H | S |
U | K | T | C | M | K | O | T | L | T | D | L | H | X | L | J | S | A | P | L | N | E | Y | O | T | Z |
Q | Z | S | X | O | D | A | F | G | D | R | E | P | E | T | I | T | I | O | N | J | I | C | B | L | D |
E | Y | J | Q | U | N | N | G | J | G | E | R | G | V | E | R | A | P | K | J | V | Q | P | J | C | A |
K | X | I | E | H | X | T | T | Z | T | B | U | Z | H | R | L | U | Y | U | A | H | H | O | E | O | Y |
T | J | S | Q | H | R | C | R | Q | X | Z | K | J | B | I | B | A | B | G | V | A | C | J | C | S | E |
S | P | T | T | X | E | D | W | O | D | Y | I | W | O | U | N | Z | D | E | J | K | A | G | T | T | K |
B | C | L | K | J | U | F | A | X | L | P | C | T | V | I | R | Y | R | R | V | H | L | I | O | I | O |
Q | U | M | B | S | B | K | I | P | M | S | O | L | J | G | E | J | F | U | L | M | G | V | R | N | M |
I | G | O | N | C | E | O | F | N | U | G | T | M | A | H | L | X | H | C | L | E | O | R | I | X | J |
L | T | B | X | C | D | L | O | Y | U | R | L | R | B | S | D | B | K | D | Q | O | R | O | E | I | O |
W | D | X | S | G | E | I | E | T | E | W | F | F | U | H | S | L | A | G | D | T | I | O | N | M | A |
B | L | P | O | T | T | X | L | C | F | A | F | D | W | C | K | U | X | T | B | H | T | X | T | C | U |
S | B | B | L | C | T | U | O | J | T | Q | I | C | B | I | T | A | M | K | G | B | H | K | E | X | O |
Z | V | G | N | P | U | B | L | I | C | I | M | I | E | V | G | U | N | J | X | C | M | K | D | N | G |
G | H | U | E | A | X | Z | P | S | Y | G | O | F | T | A | D | A | R | D | G | C | K | V | A | V | I |
K | F | A | Z | U | I | J | R | Q | V | N | L | N | R | G | L | E | X | E | V | Q | R | E | Z | X | J |
L | P | A | K | W | T | P | R | I | V | A | T | E | A | F | T | L | I | R | S | H | D | U | V | I | H |
A | J | P | C | K | A | Y | K | R | C | P | T | R | N | X | B | F | Z | S | L | P | B | Z | D | P | D |
B | F | L | B | T | I | Q | N | Q | Y | U | Q | L | B | S | T | R | U | C | T | U | R | E | D | D | H |
- PROCEDURAL
- ALGORITHM
- STRUCTURED
- PSEUDOCODE
- FLOWCHART
- WALKTHROUGH
- SEQUENCE
- CONTROLSTRUCTURES
- FUNCTION
- GOTO
- SELECTION
- REPETITION
- LOOP
- OBJECTORIENTED
- OBJECT
- CLASS
- ATTRIBUTE
- PUBLIC
- PRIVATE
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© 2013
PuzzleFast.com, Noncommercial Use Only